This option actually creates the Objects. If the active Object is automatically duplicated (see AnimButtons->DupliFrames or AnimButtons- >Dupliverts), a menu asks Make duplis real?. The rotation and dimensions of the Object are 'erased'. This is best illustrated by also having the axis of a Mesh Object be drawn (EditButtons->Axis). At first glance, it appears as if nothing has changed, but this can have considerable consequences for animations or texture mapping. The rotation and dimensions of the Object are assigned to the ObData (Mesh, Curve, etc.). ACCENT.(~) (To the left of the 1KEY in US keyboard) Select all layers. Adds to selection the previous Object Key. Only works if the AnimButtons->DrawKey is ON for the Object. If more than one Object Key is selected, the selection is shifted up cyclically. All Objects in the visible layer are displayed completely, centered in the window. These hotkeys are mainly bound to the 3D Viewport Window, but many work on Objects in most other windows, like IPOs and so on, hence they are summarized here. Mac users may use SHIFT+CMD+Z Object Mode HotKeys Everything (except the render buffer) is erased and released. This key combination allows you to write the Blender file without opening a FileWindow. The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL+X. This menu offers access to information about drawing speed. Blender quit is displayed in the console if Blender is properly closed. Blender allows you to retain two different rendered pictures in memory. The current window, plus all 3DWindows go into Animation Playback mode. Change the current Blender window to Animation Playback mode. Starts the rendering from the active camera. Displays the Scene Context (if a ButtonsWindow is available). Displays the Editing Context (if a ButtonsWindow is available). Displays the Shading Context and World Sub-context (if a ButtonsWindow is available). Displays the Object Context (if a ButtonsWindow is available). Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available). Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contexts depends on active object. Displays the Logic Context (if a ButtonsWindow is available). The fileformat is as indicated in the DisplayButtons. Saves a screendump of the whole Blender screen. Writes a picture (if a picture has been rendered). Changes the window to a FileWindow, making Blender files accessible as a directory. Appends parts from other files, or loads as Library-data.
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